
- #Dolphin emulator memory card filename incorrect update
- #Dolphin emulator memory card filename incorrect software
- #Dolphin emulator memory card filename incorrect code
- #Dolphin emulator memory card filename incorrect Bluetooth
- #Dolphin emulator memory card filename incorrect windows
This gives DolphinBar support to Linux and FreeBSD (the first time FreeBSD has had the ability to connect real Wii Remotes!) and replaces the old macOS implementation of HIDAPI.ĥ.0-881 - Add relative input for the Wiimote IR by leoetlino ¶
#Dolphin emulator memory card filename incorrect code
While it added additional code complexity, the HIDAPI backend did increase compatibility of Wii Remotes on Linux when not using passthrough mode. Instead of trying to replace all other Real Wii Remote implementations, he decided to instead add another one. Leoetlino picked this up nearly two years after the original backend was written.
#Dolphin emulator memory card filename incorrect windows
Unfortunately, the Windows implementation of hid_write() was incompatible with Wii Remotes ending that dream. Not only would this have nicely simplified Dolphin's code, but it would have brought support for the DolphinBar to Linux. Two years ago, flacs planned to completely remove the old Wii Remote support and use a unified HIDAPI backend for handling Wii Remotes. There are currently some games that don't work with graceful shutdown due to various deficiencies in Dolphin's IOS emulation.ĥ.0-860 - HIDAPI Implementation, Linux DolphinBar Support by leoetlino ¶ This fixes issues in games that flush savedata on shutdown and makes it so games will properly fade out when closing the game window.ĭo note: if for some reason gracefully shutting down does fail, attempting to stop/close the game twice will unplug the software, mimicking the old behavior. This means that Dolphin will go through the necessary steps to gracefully shutting down Wii software. say goodbye to your savedata!Īs of 5.0-775, Dolphin now attempts to shut down games properly. Those games only flush the save data to NAND when you turn off the console, reset the game, or return to the system menu! That means if you save in Super Mario RPG: Legend of the Seven StarsĪnd then turn off Dolphin. NES and SNES Virtual Console games that save. While 99% of the time none of this matters, there is actually a case where this proves to be a fatal flaw. The Wii actually does quite a few things when you hit the power button before it actually turns off. This is a hold over from the GameCube where turning off the console simply cut power to the console.
#Dolphin emulator memory card filename incorrect software
While this may not seem all that exciting to users, it'll make things a lot easier for those looking into strange behaviors with more logging available in the most common builds of Dolphin.ĥ.0-775 - Shutdown Wii Software Gracefully by leoetlino ¶īefore this build, shutting down Dolphin was akin to unplugging the Wii. As an added bonus, Info logs are now available in release builds without bringing the drop in performance once associated with the Debug and Info logs. With aldelaro's retooling of logging, a lot of the most useful debug logs have been moved to info. For many, many years, the two strictest log types, Info and Debug have been relegated to debug builds. Logging in Dolphin is important it helps immensely with tracking down bugs in the emulator and monitoring what games are doing in various situations. With those big announcements out of the way, let's get to this month's Notable Changes!ĥ.0-765 - Log Level Changes by aldelaro5 ¶
#Dolphin emulator memory card filename incorrect Bluetooth
It seems that Mayflash has expressed interest in implementing Bluetooth Passthrough support for the DolphinBar in the future! Considering the large number of users with DolphinBars, we hope support can be added so more people can try Bluetooth Passthrough!
#Dolphin emulator memory card filename incorrect update
We highly recommend you do not do this unless you're an advanced user aware of the implications of disabling it.ĭolphinBar Bluetooth Adapter Passthrough Update ¶ When those games then try to communicate with the GPU, bad things happen because the CPU is expecting it to be running speed while the GPU is running at another.įor experienced users who do want to disable that syncing, the "SyncOnIdleSkip" option can be found in Dolphin's INI file and set per game in game INIs. Other games will run completely desynced with those titles running at framerates they was never intended to run. Without it, many games will straight up crash in dualcore, such as Need for Speed: Hot Pursuit 2. When a game hits idle skipping, Dolphin uses that opportunity to synchronize the CPU and GPU threads, greatly increasing the stability of the dualcore setting. What's actually happening in those cases is an exploit of another behavior. Yet, some users will forever claim that turning off idle skipping raises performance, which is simply not true. There are no known downsides, and it makes the emulator run faster by skipping instruction loops that do nothing. Idle skipping is something you always want on at this stage of Dolphin's development. A few users got confused when they noticed "Disable Idle Skipping" was removed.
